2013
02.14

Hello people,

I have updated some of my Unity3D projects on github, they can be found here: https://github.com/Pixelstudio/Unity3D raytrace
A couple of new projects i have been working on:

A simple statemachine : this allows you to create a statemachine.
An example is included to show a simple menu system.

A octree implementation, this needs work tho :)

A render project, contains a photon based renderer and a path tracer.
An example render of the path trace is show at the right. Perhaps some of you have ideas how to speed this up.
For example multithread raycasting (would require you do do you own raycasting.. :) )

 

 

2013
01.04

Fractals

A quick shader test, download shader code below :

Read More >>

2012
11.09

You can build you own player from script, for example :

I was calling this from a editorwindow and the weird thing was that i always got a GUILayout error.
After trying to find all possible ways to prevent this from happening  i finally figured it out.

use : EditorGUIUtility.ExitGUI(); after the buildplayer command to prevent this error!!!

2012
11.02

Unity3D C# Extensions

“Extension methods enable you to “add” methods to existing types without creating a new derived type, recompiling, or otherwise modifying the original type. Extension methods are a special kind of static method, but they are called as if they were instance methods on the extended type. For client code written in C# and Visual Basic, there is no apparent difference between calling an extension method and the methods that are actually defined in a type.”

In unity3D this can be very helpfull for allot of things.
a example first, in a static class (i usually call “Extensions”):

Read More >>

2011
12.21

Vertex painter 1.0

First thing in the Unity3D assetstore “A simple vertex painter”. for free ofc

http://u3d.as/content/pixelstudio/simple-vertex-painter/2wo

an update is comming with some fixes and a nice blend shader…
stay tuned!

2011
06.20

Unity3D Borderless

Here is a quick script to get unity borderless :)

Press read more for the code

Read More >>

2011
02.02

a Road system for unity3D :

2010
12.19

Updates

Antitheory made some nice adjustments to have some more control of the colors! check it out!

The script is updated so that the light is created from the script.
Should work in the editor also.. :)

all the stuff is here : https://github.com/Pixelstudio/Skydome

Cheers people!

2010
12.13

Skydome for Unity3D 3.X

Cause of the many request i get here is a new Github project for my skydomescript.
I fixed the script for 3.x, but there could be some errors, im planning to rework some stuff when i have some time.

https://github.com/Pixelstudio/Skydome

If you use it, or modify it to make it better pls let me know!

for the lazy people heres the download : Skydome 2.0 (7537)
RENAME the download to .unitypackage!!!!

2010
12.10

Hello people,

I’v just uploaded the next version of my terrainpaint script. i released it on github so i hope other people start working on this script and improve it!
I have little time to do it all by myself :)

Known bugs:
- Previews not correct hight/size
- Preview rotation not correct while painting on normals.
- Preview  only takes the first prototype object
- Sometimes previews are missing.

- Size of the brush is wrong when painting on non-planer meshes.

Features:
- Adjusted the shader for the terrain (now supports shadow)
- Added feature : painting objects
- improved the preview

Download the whole project on github:

http://www.github.com/Pixelstudio/TerrainPaint/

Have fun!!