12.21
First thing in the Unity3D assetstore “A simple vertex painter”. for free ofc
http://u3d.as/content/pixelstudio/simple-vertex-painter/2wo
an update is comming with some fixes and a nice blend shader…
stay tuned!
Pixelstudio is my personal weblog
First thing in the Unity3D assetstore “A simple vertex painter”. for free ofc
http://u3d.as/content/pixelstudio/simple-vertex-painter/2wo
an update is comming with some fixes and a nice blend shader…
stay tuned!
Here is a quick script to get unity borderless
Press read more for the code Read More >>
Antitheory made some nice adjustments to have some more control of the colors! check it out!
The script is updated so that the light is created from the script.
Should work in the editor also..
all the stuff is here : https://github.com/Pixelstudio/Skydome
Cheers people!
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Cause of the many request i get here is a new Github project for my skydomescript.
I fixed the script for 3.x, but there could be some errors, im planning to rework some stuff when i have some time.
https://github.com/Pixelstudio/Skydome
If you use it, or modify it to make it better pls let me know!
for the lazy people heres the download : Skydome 2.0 (3564)
RENAME the download to .unitypackage!!!!
Hello people,
I’v just uploaded the next version of my terrainpaint script. i released it on github so i hope other people start working on this script and improve it!
I have little time to do it all by myself
Known bugs:
- Previews not correct hight/size
- Preview rotation not correct while painting on normals.
- Preview only takes the first prototype object
- Sometimes previews are missing.
- Size of the brush is wrong when painting on non-planer meshes.
Features:
- Adjusted the shader for the terrain (now supports shadow)
- Added feature : painting objects
- improved the preview
Download the whole project on github:
http://www.github.com/Pixelstudio/TerrainPaint/
Have fun!!
Another preview:
Going much better, but some bugs are there, specialy in calculating the brush size on a non planer mesh…
using the same terrainshader as unity’s terrain engine (also supports shadows)
and treepainting
Hi people,
A very quick post, i just created a fast package of my terrainPaint Script.
i had no time to test but it should work.
I recreated most parts of my script a couple of improvements:
- using built-in brushs…..
- Very much faster
- Visuals GUI changes…
- etc
The download :
Unity3D terrainPaint (Version 2.0) (767)”
ps: Download and rename to .unitypackage !!!!!