Terrainpaint Version 3.1 Beta 1
13Hello people,
I’v just uploaded the next version of my terrainpaint script. i released it on github so i hope other people start working on this script and improve it!
I have little time to do it all by myself 🙂
Known bugs:
– Previews not correct hight/size
– Preview rotation not correct while painting on normals.
– Preview only takes the first prototype object
– Sometimes previews are missing.
– Size of the brush is wrong when painting on non-planer meshes.
Features:
– Adjusted the shader for the terrain (now supports shadow)
– Added feature : painting objects
– improved the preview
Download the whole project on github:
http://www.github.com/Pixelstudio/TerrainPaint/
Have fun!!
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Great tool, can you make a unitypackage of 3.1 and put it on github
alvast bedankt,
Arno
+1 looks VERY impressive(as is usually the case with Antares code 😉
a unity package would be most useful
[…] projet Terrain Paint, créé par le site PixelStudio, permet de créer des terrains à partir d’un mesh. […]
yeah could u make a unitypackage?
I get some errors about a preview mesh and so…
The .dll plugin doesn’t work for me (Dependency Walker suggests I’m missing some VC .dll files), and even after removing all references to this (and the detail painting code) I’m still unable to paint onto the mesh. The brush appears and I can clear the mixmap, but painting does nothing.
Any ideas? I was hoping to use this to create a tile-based terrain.
perhaps you can try settings the .net 2.0 instead of the subset in the player settings
hey thanks for your efforts, the utility looks very useful, but unfortunately i am unable to try it yet. forgive my ignorance but I am confused as to what files are needed to be copied to the project folder? shall we unzip the complete folder in the project folder replacing old files?
its look very usefull, but i cant get to work in unity 3.3, its compatible with that? or its my fault, thanks
Keep getting this error here. It works fine on the test meshes , but when I try on my own mesh , this appears, and it looked like it couldnt not create the cotrol map.
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: startIndex
System.String.Substring (Int32 startIndex)
TerrainPaint.createMixTexture () (at Assets/Editor/TerrainPaint/TerrainPaint.cs:79)
TerrainPaint.OnInspectorGUI () (at Assets/Editor/TerrainPaint/TerrainPaint.cs:463)
UnityEditor.InspectorWindow.OnGUI () (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/Inspector/InspectorWindow.cs:364)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Great tool! Geweldige tool! I can’t get it to work properly. I just opened the package 2.0. When I add the Paintscript the menu works fine, but when I click start painting either nothing happens or a brush appears only on the Y-axis on the plane. So maybe I did not install it properly. Any ideas on this? Thanks!
This is the stuff i am searching for a long time. THank YOu Very much. Its really a great job.
was anyone able to get this to work? looks amazing
Is this still being maintained? I downloaded the project from github, but there were incompatibilities with Unity 5. I would love to use this tool, this is exactly what I need! If I can alter the scripts to make it work, I’ll try uploading it so that others may use it as well.