In my spare time im working on an implementation of Hoffman & Preetham scattering.
I think i will release it in the assetstore for a few bucks.
– Calculation of sun position based on time and latitude and longitude
– Skydome shader
– Base shader (seen in the screen as the terrain)
– Somewhat userfriendly editor-interface
– HDR / LDR output
Here’s a small screen of my progress :